Are you struggling with planning your online lessons? Are you unsure about which steps you should take to deliver your activities? First of all, remember: online teaching delivery (whether synchronous or asynchronous) should be neither static nor passive. Students should always be prompted and involved in a sort of “ping-pong” scheme.
Imagine a ping-pong table. The players are: yourself – the teacher – and the student(s); you start the game and serve a “ping” (i.e. delivery/ explanation of instructions, content or a combination of the two); the student(s) should receive the ball and respond accordingly with a “pong” (i.e. active participation in the activity). Feedback can be delivered both during and at the end of the activity.
As in a real match, players decide the intensity of the shot. Therefore, you and the students can decide the duration of the ping-pong “match”, as well as the duration of the feedback. The following Templates have been devised to show you the different planning combinations of “ping-pong” lesson delivery and can be adapted to both synchronous and asynchronous contexts.