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Pleanáil Phing-Pang

Are you struggling with planning your online lessons? Are you unsure about which steps you should take to deliver your activities? First of all, remember: online teaching delivery (whether synchronous or asynchronous) should be neither static nor passive. Students should always be prompted and involved in a sort of “ping-pong” scheme.  

Imagine a ping-pong table. The players are: yourself – the teacher – and the student(s); you start the game and serve a “ping” (i.e. delivery/ explanation of instructions, content or a combination of the two); the student(s) should receive the ball and respond accordingly with a “pong” (i.e. active participation in the activity). Feedback can be delivered both during and at the end of the activity. 

As in a real match, players decide the intensity of the shot. Therefore, you and the students can decide the duration of the ping-pong “match”, as well as the duration of the feedback. The following Templates have been devised to show you the different planning combinations of “ping-pong” lesson delivery and can be adapted to both synchronous and asynchronous contexts.

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Assuming that your online live class is 50 minutes long and to avoid running out of time and having to rush through content and/or feedback, you can plan a 2-activity class (either repeating one template twice or combining two of them). Alternatively, if your lesson requires more organisational instructions (for example: division of the class in breakout rooms), you can decide to distribute the chosen model over your 50-minute slot. This especially suits oral skills classes where students are more likely to be asked to work in groups and be assigned different tasks.


The ping-pong model is structured around a delivery that involves  a continuous and quick exchange between the teacher and the students and/or among the students. This format allows students to be constantly engaged and motivated. Depending on your learning objectives, we have created a series of templates based on the ping-pong model, which include:

instructions/ active participation in the activity/ feedback 


content delivery + explicit instructions / active participation/ feedback.

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